The VulkAda Project (II)

The VulkAda Project (II)

It’s been a long time since I’ve written anything here, and nearly a year since I’ve addressed this topic. As a refresher, a little over year ago I began the quest to create a Vulkan interface for Ada, my favorite programming language.  I intend to...
Character Trailers

Character Trailers

Last week I posted the first character trailer for Magical Fairy Force: Champion Edition.  I’ve wanted to do this sort of video for a very long time. Character trailers are a staple of fighting games and I really enjoy them.  I’ve even spent considerable...
Tournament Modes

Tournament Modes

I’ve been putting in a lot of work on the tournament modes for Magical Fairy Force, and I finally have all eight of them functioning. The first four tournament types are pretty simple.  Traditional single and double elimination brackets, in both single entry and...

Return of the Boss Key

Just a quick thing I wanted to share. Remember the boss key?  This was something games used to do back in the old days.  They would have a specific key that would hide the game and replace it with something that looked like work, spreadsheets were commonly used.  The...

The VulkAda Project

My current game project is being written in C++, which is my second favorite programming language.  My favorite is Ada. Ada doesn’t get that much attention among most programmers and it’s a shame.  My favorite way to describe it is “C++ without all...

Tournaments Are Hard

I’ve been spending a good chunk of the week working on the first bits of tournament support for Magical Fairy Force: Champion Edition. I plan to have six or seven different types, but I wanted to start with the classic single-elimination tournament.  I decided...