by Ryan Witmer | Sep 20, 2021 | Uncategorized
It’s been a long time since I’ve written anything here, and nearly a year since I’ve addressed this topic. As a refresher, a little over year ago I began the quest to create a Vulkan interface for Ada, my favorite programming language. I intend to...
by Ryan Witmer | Feb 9, 2021 | Uncategorized
Last week I posted the first character trailer for Magical Fairy Force: Champion Edition. I’ve wanted to do this sort of video for a very long time. Character trailers are a staple of fighting games and I really enjoy them. I’ve even spent considerable...
by Ryan Witmer | Oct 20, 2020 | Uncategorized
I’ve been putting in a lot of work on the tournament modes for Magical Fairy Force, and I finally have all eight of them functioning. The first four tournament types are pretty simple. Traditional single and double elimination brackets, in both single entry and...
by Ryan Witmer | Oct 5, 2020 | Uncategorized
Just a quick thing I wanted to share. Remember the boss key? This was something games used to do back in the old days. They would have a specific key that would hide the game and replace it with something that looked like work, spreadsheets were commonly used. The...
by Ryan Witmer | Sep 25, 2020 | Uncategorized
My current game project is being written in C++, which is my second favorite programming language. My favorite is Ada. Ada doesn’t get that much attention among most programmers and it’s a shame. My favorite way to describe it is “C++ without all...
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